I also didn't add any fur to this model. I'm not clear how you mix furry and not furry body parts and how you deal with the seams. More stuff to learn I guess :-)
Check out the whole video below.
I recently finished another little film project. This is another in my series of "Ancient Aliens/Ghost Hunter" knock offs. It was mainly an excuse to attempt another 3d animated character. This time the character was fully skinned and animated while being lit using HDRi lighting and physically plausible shading. A high res HDRI meant I could also use it for rendering. Additional buildings were brought in from Sketchfab at reasonable cost. As the rendering was going to degraded to look like camcorder footage I could take certain liberties with the model. The wolf was modeled, textured, animated and rendered in Blender. I'm slowly getting the hang of 3d sculpting, but I really need to learn how to retopo my models for better texture mapping. That also means I'll be able to start to use Substance painter, something I'm really excited to try. I also didn't add any fur to this model. I'm not clear how you mix furry and not furry body parts and how you deal with the seams. More stuff to learn I guess :-) Check out the whole video below.
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