Getting ready to call this done... this took about 3 weeks. Blender and Substance Painter mainly. This is supposed to be an off-world mining colony in the style of Bladrunner/Alien. I need to add a bit more detail to the terrain, but that can wait until my new computer arrives. Nice video here on how to achieve this:
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I pretty much just use this blog to remind myself of stuff... so here are a few blender things I learned and then forgot and then learned again.... Focus on an objectPretty much every other graphics package on the planet lets you zoom and center on a selected object by pressing the 'F' key. In Blender its '.' on the numeric pad. I actually like how Blender uses the numpad but I usually forget this one. Multiple Materials on an objectHandy for things like windows in a spaceship, where you want a single mesh but with different materials. It's not complex, but it's not obvious either. Follow the link for satisfaction. https://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh Atmospheric AttenuationBasic fog, but also a great introduction to the Compositor. A big slice of Blender awesome that I've barely touched. I had been meaning to figure out how to do this for ages. Another one of those things that wasn't immediately trivial but actually isn't difficult and can save a lot of time. Click the world tab on the left side of the shader editor and then add the mapping node. Stolen from here: https://blender.stackexchange.com/questions/47833/how-do-i-rotate-an-environment-texture
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