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Graphics Programming Techniques

In this area there are articles related to DirectX, OpenGL and other Graphics APIs.

Articles

  • Photogrammetry *NEW*
  • DX11: Debugging Constant Buffers using the Shader Reflection API
  • Creating a Window with Specific Dimensions 
  • Font Rendering using Bitmapped Fonts
  • Procedural Asset Generation in DX11
  • Sky Box Rendering in DX11
  • Screen Capture in DX11 when using MSAA
  • OpenGL GLFW and Visual Studio 2010
  • I need a good 3D Math library
  • Cross Platform Game Development with GameSalad








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