I didn't even know this existed. But it seems to work pretty well for scatter stuff. Yet again this was a case of youtube to the rescue. This wasn't the approach I was going to take. It's better.
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I made a Halloween Movie using Blender, Mixamo for the character models and animation and speechify for the voices. It's quick and dirty.. just like me. Using the AI speech generator is transformative since I could change dialogue deep into the edit, not something that would be possible with human performers, where even a small dialog change would require re-recording the entire sound track. Most game engines let you blend between a series of textures on a landscape to add detail and hide repeats. I didn't know how to do that in Blender and now I do. In the shader node, scale up the UVs to make the texture tile and then use a generated texture as the factor on a mix RGB node between the textures you want to use. Simples. Now to figure out how to control where rocks are spawned using a texture... Obviously I wasn't smart enough to figure this out without watching a bunch of youtube videos like this one... :-0 |
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