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Blender Texture Blending

11/30/2023

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Most game engines let you blend between a series of textures on a landscape to add detail and hide repeats. I didn't know how to do that in Blender and now I do.
In the shader node, scale up the UVs to make the texture tile and then use a generated texture as the factor on a mix RGB node between the textures you want to use.  Simples.
Now to figure out how to control where rocks are spawned using a texture... 

Picture



​Obviously I wasn't smart enough to figure this out without watching a bunch of youtube videos like this one...   :-0 
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    David Coombes

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