I also started putting some assets into the game including some dead trees and spooky looking tombs which is making the whole thing look a bit creepier.
More tomorrow hopefully.
Back to work on the game finally and a vertical slice is basically complete but test runs on Android were showing very poor performance. The culprit is Unities terrain system which is very nice but a bit heavy for mobile. There is an app called T4M that converts Unity terrains into meshes which helps solve this problem, or I could simply model the terrain in a different package and export it as a static mesh.
I also started putting some assets into the game including some dead trees and spooky looking tombs which is making the whole thing look a bit creepier. More tomorrow hopefully.
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