Starting to add some AI to the Duchess. Built an evasion counter, if you can increase your distance from the Duchess every frame for a predetermined interval, she'll respawn in a different location, meaning you evaded her clutches.
I can already determine if she's visible, so I'll only allow a respawn if you can't see her.
The thing that concerns me, is how intertwined does the AI become with the level design. If I tune the AI am I freezing the level design. Do I need different AI for interior and exterior levels.....
The picture is the radio out of a Huey.
She's thinking (Dev Diary)
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