Picture on the left is the broken one.
Also have an issue with uv coordinate precision on older mobile GPUs. Can probably fix the by making the terrain smaller, right now its way bigger than it needs to be....
But I should learn about pathing first.
Ran into an interesting Unity issue last night. Baking light-maps for mobile causes the scene to become over bright int the viewer although it looks fine on the target. After a lot of shenanigans trying to figure out what had gone wrong I discovered that building for the PC fixes the problem. Doh!
Picture on the left is the broken one. Also have an issue with uv coordinate precision on older mobile GPUs. Can probably fix the by making the terrain smaller, right now its way bigger than it needs to be.... But I should learn about pathing first.
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