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Blender Sample Counts

5/22/2017

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Picture
My first pass at rendering underground scenes for my new film in Blender is a bit noisy.  I think this caused by the dim lighting.  Increasing the number of samples decreases the noise but at the cost of more time for rendering. 
In the Samplings settings box under Render I tried the Samples setting at 12, 24, 32 and 64
12 = 144 Samples
24 = 576 Samples
48 = 2304 Samples
64 = 4096 Samples



Looking at the animated GIF above,  it should be possible to see the grain at 144 and that the difference between 2304 an 4096 is hard to discern.   I guess I'll be using 48 samples... :-/
​Ray tracing is expensive, but the interplay of light with the scene might be worth it.  I love how the blue coffin light reflects off the robots back and illuminates the back of the scene as he moves toward the camera.  The realistic soft shadows are hard to argue with also.

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    David Coombes

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