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Asset importing, lightmaps and prefabs in unity

3/30/2015

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Yesterday I imported some new assets, then created a giant level with several mazes using them and then when I came to light mapping I found out that I didn't have any UVs suitable for lightmapping and so I had the throw the entire level away and start from scratch. Which SUCKED.

Lesson:
On asset import, check the option for Generate Lightmaps.  This dialog on appears once and you only get one chance




Lesson:
This is meant to be fun right? :-(  Well at least it looks KINDA AWESOME!

Lesson:
Use prefabs properly.  Prefabs allow you to change every instance of an object in the scene in a single location.  However the UI is different to most other packages I've used.  In MOST packages when you make a change to an instanced object you are asked if you making a change to only that instance or all of them.  In Unity it works the other way around, the changes are always local unless you apply them using the prefab dialog:

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    David Coombes

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